Tag Archive: project alexa


Hey guys, sorry for the extreme lack of updates!
SACXVIII is going through a bit of an overhaul, so more will be revealed later.

For now, I’d like your opinion on something. If there was one thing you’d like changed
from the demo, what would it be? Please comment on this, thanks!

Also, NicoB is doing an LT of the demo. Last part is coming soon.
http://forums.rpgmak…__20#entry15913

Finally, this Project Shadow I’ve been yappin’ about as of recent will
be finally revealed very shortly! So stay tuned folks! Oh, and the blog theme changed too. 

‘Till next time, gang.

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Hey gang. It’s been awhile, hasn’t it?
Anyway, I got lotsa new stuff to share!

First off, I’m in a bit of a pickle, and I need you guys to help me.
I’ve been thinking of adding a “Donation” button to the right. With the donations, it’ll
help me get a better experience for Starlight Adventure CXVIII, and another group project.
What do you guys think?

Second, as you can tell by the title, I’ve been on spring break for the past week.
Trust me, it was a well needed break. All I’ve been doing is sleeping, playing vidya gaems, and RM’ing.
Oh, and I saw The Hunger Games, which has to be the best movie to come out this year. So far, at least.

So with a full week off, that means I’ve done a lot of work on SACXVIII, right?
Well…no. I’m basically at the same place that I was a week ago: mapping and finishing a cutscene.
BUT. I have been working on another game.

Since last year, I’ve decided to try to make and finish one game during spring break.
Last year, I made a platformer called Jump It!, and it got a decent amount of attention and downloads.
This year, I went on RMN and saw there was a contest to get a free english copy of Ace, which I
desperately need. So, for the contest, I created a little game called
The Legend of Ace: Trial Adventure.

It’s still not complete: I’ve got a bit more to do before I can sumbit it (the deadline is later today, I believe),
so I really gotta get crackin’ on it. Thankfully, the contest is open-ended, and the game
doesn’t have to be FULLY complete. Anyway, here’s some screens of it:

Finally,  KasierKami and NicoB are doing their own (seperate) “let’s play”‘s of Starlight Adventure CXVIII.
It’s a good chance to get feedback from them, especially from Nico since I’ve seen some of his videos,
and he always has (mostly) legit critiscms.

Anyway, that’s enough of my news. Now some stuff from other lands:

  • Infamous Bon Bon makes some awesome icons I may use in the future.
  • Yanfly posts some were-cows. Do want.
  • EvilEagles makes some more side-view battlers. Lookin’ good, Evil!
  • Archeia_Nessiah makes a tutorial on bust shots and shiz. Seems like it’ll help a few people out!
  • I recently beat Blinx 2, an awesome, yet obscure Xbox game, and purchase Pikmin!


That’s all for now! ‘Till next time, later gang.

Hey gang.

Some blog news. I added a new page called “Resources”. There’s not much now,
but more will be coming soon. Also, I’ll be adding a seperate page
(complete with child pages) for SACXVIII tomorrow. So wait for that.

Now some game news. I completely finished Fort Xenovagan, the second
dungeon of the game. You have to blow it up in the end. :3

 (This one is outdated. A tint and a treasure chest was added after the time this was taken.)

Anyway, it’s about 11 PM here, and I’m tired. An full post will be made tomorrow.
Until then, goodnight everyone! :3 

3/16/12 – New Demo Arrival

Hey gang.

Here’s the new demo for Starlight Adventure CXVIII (non-RTP for the moment).
Download it here. And here’s the updated changelog:

  • Lengthened demo to go to end of Sabranth Castle
  • Edited intro scene, several cutscenes
  • Finished first Warp Zone
  • Changed enemy stats to have higher HP
  • Lamia boss is now harder, and weak to Fire
  • Changed some skill names, altered classes, class names
  • Edited item descriptions, changed weapon icons
  • Changed main battle music (I like the new music a LOT better now)
  • Fixed typos
  • Changed treasure chest items in Snowsha Tower
  • Fixed map passabilites
  • Other general fixes

Also, I updated the “Projects” page. Check it out here.
I mainly did it out of boredom. And finally, news from other lands and random stuff.

Noob deleted his RPG Maker Rage Comic blog. It made me very sad face. 😥
Yanfly is taking a break from scripting. Rest easy!
Luchino-Chan is using panel-based images for some of her cutscenes. Very nice, Luchi!
Erangot needs some moolah for college. Help her out. I know I certainly will in the near future!
CrimsonItsuki introduced me to a new anime. It’s called Rosario+Vampire, and it’s amazing. Watch it nao! :3

That’s all for now. Enjoy the game and gimme your feedback! :3

Hey gang.

First, some news from other lands as usual:

A bit late, but EvilEagles released some awesome icons. Check ’em out!
Found a nice scripter named Pacman. Go over there and show some luv. 😉 I also love the backround.
Yami released the beta version of her Patching System.

Been learning how to code in Flash. I think it’s goin’ pretty well.
I’ve also been dabbling with sprites and stuff, and makin’ fake logos. If I consider them good enough,
I might make a logo shop…or something.

On to business, then. I’ve been replaying Final Fantasy XII, and it happens to be one of my favorite games too.
I’ve nearly finished a dungeon, when suddenly, a come upon “that one boss”. GOD, it’s infuriating!
I don’t think I’ll be able to finish it unless a grind a lot more.

Therefore, I consider it a learning experience. In fact, most games I consider to be a learning experience
to improve SACXVIII. So here’s what I’ve learned from XII:

  • Less of need to grind
  • No cheap bosses (one’s that constantly stun you, create clones of themselves, etc.)
  • All deads ends should have some kind of treasure chest or something
    (walking down a long path and not finding anything is infuriating)
  • Keep the story going when in dungeons; this is main reason the player response-free text
    is implented in the game.
  •  A save crystal before every boss (the boss I’m stuck at requires you to trek five minutes from the
    last save crystal to the boss, which is very tedious)
  • More puzzles in dungeons

Snowsha Tower (the first dungeon of the game) will only have small, easy sliding puzzles, simply acting as a noob cave.
Fort Evans (the second ‘dungeon’) will have next to no major puzzles.
Later dungeons will have many more challenging puzzles, however. Rest assured, all of them will have lots of treasure.

Now I have more bad and good game news. Let’s start with the good.
I started mapping Treasure Forest, an optional location in the game where (take a hint) treasure is plentiful.
However, it’s filled with hard enemies. Most of the database is completed, too, and I edited the intro slightly.
Now it shows the game logo after the scrolling text is gone.

But now, some bad news. The new demo will have to be delayed.
I’ve been way too busy for my own good. Our school musical had some rehearsal problems, and now we have
to work our butt off until late in the night. I still have to do a LOT of NPC’s, which is quite challenging seeing that
many of them have to some funny dialogue. Not to mention I only have a small supply of actual NPC sprites,
and generating new ones is very time consuming.

Anyway, new demo should be coming soon, maybe next weekend. Maybe.
Until then, peace out gang.

2/25/12: RocketHub

http://www.rockethub.com/projects/6239-starlight-adventure-cxviii

You can donate money to the project if you’d like.
I’d really appreciate it if you could. Thanks guys.

2/22/12: Updates and Shiz

‘SUP DAWGS. First off, here’s some random news and stuff:

Noob made a comic explaining why many of my games never get finished.
http://rpgrage.wordpress.com/2012/02/22/136-new-feature-cycle/
And Yami finally released her CTB Standalone.
http://yamiworld.wordpress.com/2012/02/19/ctb-standalone/  And finally, this blog still has no views. Forever alone, I guess…

Now, some game news! I finally decided on a title for the game, which is now
Starlight Adventure CXVIII! Kudos to the awesome broskis who helped me finalize it.

I’ve also come with some new screens! This time detailing the Warp Zones found in the game.

So, what are warp zones, you ask?
Basically, you find a purple crystal on the World Map, okay? And it takes you into a place called “Starlight”.

This particular warp zone isn’t finished yet, but you get the gist.
Each warp zone contains a puzzle that you have to solve in order to get to the treasure, which
is MacGuffin, called the “Starlight Stones”. What do they do, you ask? You’ll just have to find out soon…

Welp, that’s all for now. ‘Till next time, peace.

Hey guys.

Sorry I keep forgetting to update this thing.
I’ve been so busy with school, musical rehearsals, plus
I just got Oblivion and Perfect Dark Zero, plus I’ve been replaying
Final Fantasy VIII, FFXII, and Frequency.

Point is, I’ve been busy. It’s a three day weekend, so I should be able
to give you tons of info. Stay tuned later tonight. Thanks y’all.

What’s up, peeps?

It’s been, what, four months or something? Whatever.
The main point is that the blog is back updating.

I have a new game that should be premiring soon, and you’ll be hearing about it very soon.
It’s rather unique, in my opinion. Keep checkin’ this blog for updates!

‘Till next time, broskis.