Tag Archive: news


Hey guys.

Man, it’s been awhile since the last ‘update’, huh? I’m sorry for the lack of info lately.
Things have been kinda stressful these past few months, with project deadlines,
personal issues, me starting high school later this month…it’s a lot to handle.
However, this time, it’s actual news, and I’ll be updating much more often.
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First off, here’s my newest completed game, Super Summer Dash. It was made for
RPG Maker Web’s Summer Fun contest in about a week.
It’s pretty hard, if I do say so myself. 😀

Catch all the info about it here!
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Next, here’s an update for Starlight Adventure CXVIII!
The game has gone through quite an overhaul the past few months, however, it is currently on a short hiatus,
so I can finish another game which you’ll be seeing later in the post. Don’t worry, it’s not going to be cancelled.
I love everything about this game, from the story, characters, gameplay…I just enjoy working on it so much.
Anyway, here’s some new screenshots! Notice the difference between now and the previous screens/demo.

The new battle HUD:

The new title screen:

The new tutorial screen:


Changes not from the last demo not seen:
-Four difficulty settings to chose from
New windowskin and font
-Most objects on the map can be examined, and can even net you bonus EXP or cash!
-New battle music
-New, completely redone weapons, armor, items, and stats
-A completely redone and more easier to navigate World Map, which now has a name (Avia).
-More/redone dialogue and backstory  at the beginning, as well as an edited plot

Hopefully I can get this out before the end of the year, we’ll just have to wait and see, won’t we? 😉
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Finally, we have Project Hope, a.k.a. Sister (working title)!

This game uses completely custom, 8-bit graphics, sounds, and music! Lemme tell ‘ya, it’s HARD
creating custom sprites, even with a base. But you know, ‘practice makes perfect’!
Anyway, the premise is the same as the previous Sister (the one in VX, that used the RTP),
however, it’s set in the modern day, with all new characters, enemies, and gameplay.

A forum member actually challenged me awhile ago to make a game in a week (note: this game was
in development far longer than when this happened). I decided to take up his challenge,
and it’s been three days since then. I’ve decided to make it a demo of the first part of the
game, and it will also allow me to finalize game mechanics.
This is (some) of the progress that has happened the past three days:

This is Chase, the second party member you receive. His design is not yet finalized.

Testing out the text. The map is completely unfinished, I can see the errors in it. Jenny’s sprite is also outdated.

An unfinished snowy village, called Hines Creek. I really like, however, it won’t be
in the demo, unfortunately.

 

A battle screen, with the enemy “Crazy Lips”, who still has a bit of shading to do. I hope battles can maintain a retro feel to them, while still being modern and, most importantly, fun.

Battle pop-ups. The font is due to change.

A forest area at the start of the game. This will be in the demo.

Jenny Mallone’s (the main character) room.
It’s kinda dull at the moment, as I’m still deciding what else to put in there.
The table is going to be removed, though.

So yeah, that’s what I’ve been doing the past few days. The battle system will also be reminiscent of
Final Fantasy X and Blue Dragon. Three days down, four to go. To be honest, I’m not sure I can make it.

I’ve been trying to get back on my sleeping schedule (up in the day, sleeping at night, the usual), but it’s kinda hard. I also don’t wanna rush it either. I don’t know, we’ll see.

Also, a forum member (the same one who challenged me) named Reynard Frost made an
8-bit game titled Ruins of Rydos. It’s super fun, and you should try it out! You can find it here.

That’s all for now. Expect an development update for day 4!
Until then, see ya. 😀

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Extremely sorry for the amazing lack of updates.
Rest assured, development is going quite smoothly and I have loads of
changes to show to all of you (who’s still interested). 😛

Anyway, I’ve got one last week of school left, and after that expect more regular updates
on Starlight. Also, E3 is this week. Super hyped for the Wii U, 3DS, and Halo 4!
Oh, and more crappy Kinect games…I’m looking at YOU Kinect Star Wars! 
Expect me to post some stuff about E3 too this week.

‘Till next time, broskis~ 

Hey guys.

First off, sorry for the extreme lack of updates. I’ve been really busy with real life stuff.
However, a LOT of things have changed in the past month. I think I’ll save these
updates for a bigger blog post, but for now I leave you with THIS.

This is the Rockethub page for Starlight Adventure CXVIII.
In case you don’t know what it is, it’s a crowd-funding website, similar to Kickstarter.
If you guys could donate some money – any amount of money – it would
be really great, and would really help me out in developing this game. Plus, the page
itself may give a hint or two on what updates have gone on…

Anyway, stay tuned. Everything will be explained in further detail soon.
‘Till next time, I’m out. 

http://rkthb.co/7959

Hey guys, sorry for the extreme lack of updates!
SACXVIII is going through a bit of an overhaul, so more will be revealed later.

For now, I’d like your opinion on something. If there was one thing you’d like changed
from the demo, what would it be? Please comment on this, thanks!

Also, NicoB is doing an LT of the demo. Last part is coming soon.
http://forums.rpgmak…__20#entry15913

Finally, this Project Shadow I’ve been yappin’ about as of recent will
be finally revealed very shortly! So stay tuned folks! Oh, and the blog theme changed too. 

‘Till next time, gang.

2/25/12: RocketHub

http://www.rockethub.com/projects/6239-starlight-adventure-cxviii

You can donate money to the project if you’d like.
I’d really appreciate it if you could. Thanks guys.

Hey guys.

Sorry I keep forgetting to update this thing.
I’ve been so busy with school, musical rehearsals, plus
I just got Oblivion and Perfect Dark Zero, plus I’ve been replaying
Final Fantasy VIII, FFXII, and Frequency.

Point is, I’ve been busy. It’s a three day weekend, so I should be able
to give you tons of info. Stay tuned later tonight. Thanks y’all.