Hey guys.

Man, it’s been awhile since the last ‘update’, huh? I’m sorry for the lack of info lately.
Things have been kinda stressful these past few months, with project deadlines,
personal issues, me starting high school later this month…it’s a lot to handle.
However, this time, it’s actual news, and I’ll be updating much more often.
First off, here’s my newest completed game, Super Summer Dash. It was made for
RPG Maker Web’s Summer Fun contest in about a week.
It’s pretty hard, if I do say so myself. 😀

Catch all the info about it here!

Next, here’s an update for Starlight Adventure CXVIII!
The game has gone through quite an overhaul the past few months, however, it is currently on a short hiatus,
so I can finish another game which you’ll be seeing later in the post. Don’t worry, it’s not going to be cancelled.
I love everything about this game, from the story, characters, gameplay…I just enjoy working on it so much.
Anyway, here’s some new screenshots! Notice the difference between now and the previous screens/demo.

The new battle HUD:

The new title screen:

The new tutorial screen:

Changes not from the last demo not seen:
-Four difficulty settings to chose from
New windowskin and font
-Most objects on the map can be examined, and can even net you bonus EXP or cash!
-New battle music
-New, completely redone weapons, armor, items, and stats
-A completely redone and more easier to navigate World Map, which now has a name (Avia).
-More/redone dialogue and backstory  at the beginning, as well as an edited plot

Hopefully I can get this out before the end of the year, we’ll just have to wait and see, won’t we? 😉

Finally, we have Project Hope, a.k.a. Sister (working title)!

This game uses completely custom, 8-bit graphics, sounds, and music! Lemme tell ‘ya, it’s HARD
creating custom sprites, even with a base. But you know, ‘practice makes perfect’!
Anyway, the premise is the same as the previous Sister (the one in VX, that used the RTP),
however, it’s set in the modern day, with all new characters, enemies, and gameplay.

A forum member actually challenged me awhile ago to make a game in a week (note: this game was
in development far longer than when this happened). I decided to take up his challenge,
and it’s been three days since then. I’ve decided to make it a demo of the first part of the
game, and it will also allow me to finalize game mechanics.
This is (some) of the progress that has happened the past three days:

This is Chase, the second party member you receive. His design is not yet finalized.

Testing out the text. The map is completely unfinished, I can see the errors in it. Jenny’s sprite is also outdated.

An unfinished snowy village, called Hines Creek. I really like, however, it won’t be
in the demo, unfortunately.


A battle screen, with the enemy “Crazy Lips”, who still has a bit of shading to do. I hope battles can maintain a retro feel to them, while still being modern and, most importantly, fun.

Battle pop-ups. The font is due to change.

A forest area at the start of the game. This will be in the demo.

Jenny Mallone’s (the main character) room.
It’s kinda dull at the moment, as I’m still deciding what else to put in there.
The table is going to be removed, though.

So yeah, that’s what I’ve been doing the past few days. The battle system will also be reminiscent of
Final Fantasy X and Blue Dragon. Three days down, four to go. To be honest, I’m not sure I can make it.

I’ve been trying to get back on my sleeping schedule (up in the day, sleeping at night, the usual), but it’s kinda hard. I also don’t wanna rush it either. I don’t know, we’ll see.

Also, a forum member (the same one who challenged me) named Reynard Frost made an
8-bit game titled Ruins of Rydos. It’s super fun, and you should try it out! You can find it here.

That’s all for now. Expect an development update for day 4!
Until then, see ya. 😀