Archive for February, 2012


2/29/12 – Updated Demo Changelog

Hey guys.

I’m releasing an update of the alpha demo for SACXVIII. Here’s the changes that’ll be made to it:

Changelog 2/29/12:
-Lengthened demo to go to end of Sabranth Castle
-Added optional “Cliff Zevere” area
-Added the first Warp Zone in the Icelandia Region
-Removed “Party Combo” counter
-Fixed (found) typos
-Enhanced all enemy HP, and attack power slightly
-Added regenerating HP+MP, and option to turn it off as well
-Other general fixes
-Map enhancements 

Now news from other lands…
Yami is making a new patching system which should work out for every RMVXA dev (especially me)!
http://yamiworld.wordpress.com/2012/02/29/starting-on-simple-patching-system/
Noob made a comic that’s so true, it’s not even funny. Yet it is. Man, I so want to do a guest comic…
http://rpgrage.wordpress.com/2012/02/29/143-project-banners/#comments
And finally, happy leap year! Fun fact: one of the teacher’s in my school turns 11 years old today.

Make of that what you will. Peace out, gang. 😉

Advertisements

2/25/12: RocketHub

http://www.rockethub.com/projects/6239-starlight-adventure-cxviii

You can donate money to the project if you’d like.
I’d really appreciate it if you could. Thanks guys.

2/22/12: Updates and Shiz

‘SUP DAWGS. First off, here’s some random news and stuff:

Noob made a comic explaining why many of my games never get finished.
http://rpgrage.wordpress.com/2012/02/22/136-new-feature-cycle/
And Yami finally released her CTB Standalone.
http://yamiworld.wordpress.com/2012/02/19/ctb-standalone/  And finally, this blog still has no views. Forever alone, I guess…

Now, some game news! I finally decided on a title for the game, which is now
Starlight Adventure CXVIII! Kudos to the awesome broskis who helped me finalize it.

I’ve also come with some new screens! This time detailing the Warp Zones found in the game.

So, what are warp zones, you ask?
Basically, you find a purple crystal on the World Map, okay? And it takes you into a place called “Starlight”.

This particular warp zone isn’t finished yet, but you get the gist.
Each warp zone contains a puzzle that you have to solve in order to get to the treasure, which
is MacGuffin, called the “Starlight Stones”. What do they do, you ask? You’ll just have to find out soon…

Welp, that’s all for now. ‘Till next time, peace.

This, kids, is the reason a good amount of my games never get finished.

Hey guys.

Sorry I keep forgetting to update this thing.
I’ve been so busy with school, musical rehearsals, plus
I just got Oblivion and Perfect Dark Zero, plus I’ve been replaying
Final Fantasy VIII, FFXII, and Frequency.

Point is, I’ve been busy. It’s a three day weekend, so I should be able
to give you tons of info. Stay tuned later tonight. Thanks y’all.

What’s up, peeps?

It’s been, what, four months or something? Whatever.
The main point is that the blog is back updating.

I have a new game that should be premiring soon, and you’ll be hearing about it very soon.
It’s rather unique, in my opinion. Keep checkin’ this blog for updates!

‘Till next time, broskis.